
Here is my final scene to represent December. I started off by creating a plane, and then converting it to editable poly and with soft selection selected, I pulled the plane around to make it look uneven. I created the snow by using the material editor and turning it white and then using the noise modifier, I was able to create a bumpy effect.
The snowman head is a sphere with the same principles added that I applied to my plane. I used spheres for the coal to represent the snowman's eyes and mouth, and a cone for it's nose.
I then added the tree I made, and added some falling snow using the Geomety menu, then using particle systems and selecting snow.
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